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How to use sweetfx injector.text
How to use sweetfx injector.text









how to use sweetfx injector.text

It has the following settings:Īll this enables SweetFX and all the other injectors to actually work on the game, as they require the software to run on DX9.īy trial and error (=renaming files), I was once able to start the combination together, but this resulted ALL the game's models to disappear, leaving only gray fog and the SweetFX's effects visible. The ENB Convertor adds a d3d8.dll file and enbconvertor.ini, which seems to work as an proxy of its own. No matter what kind of combinations of the files I tried, the result was either a straight crash to desktop with no error messages, or the "SH2.exe has stopped working", both at the launch. However problems start to appear the moment I add the ENB's DX8 to DX9 convertor and SweetFX. As expected, the game starts and works fine with the new proxy. My question / suggestion: would it be possible to edit the d3d8 file used in the sh2proxy to support SweetFX, somehow incorporating the adjustments of the DX8 converter's files?

how to use sweetfx injector.text how to use sweetfx injector.text

However since sh2proxy uses a customized d3d8.dll file, the SweetFX and any other injector compatibility is lost. With the default SH2's files and manual affinity fix, I could easily tweak the looks so that the game's Noise effect doesn't wash out the visuals so hard. However, these injectors work only with games running on DX9 and above, meaning you need to use the "DX8 to DX9 converter" (=replacement file for d3d8.dll + d3d9.dll) on SH2 first. I wouldn't call this exactly a problem, but recently I've started to use the SweetFX injector to apply various visual tweaks to many games, such as color adjustments or SMAA. First of all I must congratulate you for this amazing work! It has worked brilliantly on all PC machines I've tested it, finally making SH2's PC port the smoothest and most beautiful version to play.











How to use sweetfx injector.text